Page 1 of 2 12 LastLast
Results 1 to 15 of 19

Thread: Schorhr's CDRR RPG

  1. #1
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts

    Lightbulb Schorhr's CDRR RPG

    I am working on a game. I started out years ago, trying to make a RPG / Point & Click type of adventure in Flash with sprites from Toni. I now wrote a little Javascript engine so you can walk in the rooms and do a little (look, turn on the TV). It's a work in progress, so expect changes once in a while.

    First game demo / Javascript testing
    http://wap.cc/cdrr/alpha_0-0-2/main.html
    DOWNLOAD http://wap.cc/cdrr/alpha_0-0-2/TakeTheTour_0-0-2.zip
    Use Firefox 5 for good performance, still not optimized for Opera (somewhat works) and IE (untested)
    (should work now, due to lack of preloading you may need to wait or hit reload for everything to show correctly)

    Controls: Arrow keys, Space for looking at things and switching the TV on/off.




    (if you feel like helping, please do. I'm still learning...)

    Look at all the rooms:
    Spoiler:









































    All older rooms and objects of the HQ (hopefully all recent versions) as layer psd or single png files
    http://wap.cc/cdrr/cdrr-bgs.zip (psd+png, 5,2mb)
    http://wap.cc/cdrr/cdrr-PNG.zip (only png, 2.5mb)

    (credit where credit is due; original character sprites by Nintendo and the awesome new characters and poses by Toni)


    OLD POST


    Original post
    Spoiler:
    There is also a (more rare) sedcond version. The real game sells at ebay for a couple of bucks, while CDRR2 sells more expensive (but some people say the game itself is not as good as part one).

    In case any of you have missed it, I am working on a rpg using the old sprites (well, the modified & extended versions from Toni) and new ones (selfmade). Thanks to CDRR.ru and Shredder's description of the ranger's headquarter the work is progressing pretty good so far, even though not as fast as I'dd like ;-)

    Work in progress. Coloring, Shading, Linework not final.





    Entrance http://www.nottoxic.com/wapcc/ae/aqua/c ... alpha2.png
    Variant 2 http://www.nottoxic.com/wapcc/ae/aqua/c ... riant2.png
    Last edited by Schorhr; 07-11-2011 at 08:57 AM.

  2. #2
    CnDO Veteran Campisi's Avatar
    Join Date
    Apr 2007
    Location
    Um... My GPS is out of batteries.
    Posts
    11,945
    Thanks
    83
    Thanked 62 Times in 52 Posts

    Re: Here's an old one: CDRR for the NES

    Nope, but an RPG sprite game sounds entertaining. Shall it have MIDI music, like proper video games?

  3. #3
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts

    Re: Here's an old one: CDRR for the NES

    Quote Originally Posted by Campisi
    Nope, but an RPG sprite game sounds entertaining. Shall it have MIDI music, like proper video games?
    I am uncertain about the audio. Either it will be classic, sort of matching the NES game's audio, or I'll use more advanced audio such as speech/clips from the show and MP3 Music, though I would need someone capable of writing/composing some entertaining music loops.

  4. #4
    CnDO Veteran Campisi's Avatar
    Join Date
    Apr 2007
    Location
    Um... My GPS is out of batteries.
    Posts
    11,945
    Thanks
    83
    Thanked 62 Times in 52 Posts

    Re: Here's an old one: CDRR for the NES

    MIDI music would be just peachy. Honestly, that'd make my day.

  5. #5
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts
    Hello again ;-)

    Room game script demo... Almost the whole HQ done.
    http://wap.cc/cdrr/alpha_0-0-2/main.html
    (Arrow keys, Space for looking at things and turning on the TV, best performance with Firefox 5 at the moment, no preloading between rooms so it takes a second or so to "draw" the rooms.)






































  6. Thanks JEANYLASER, jamocha101, Ducky, Bryce, ModernTimes, Rattus, London Munk said "thanks" for this post
  7. #6
    Super Moderator Bryce's Avatar
    Join Date
    Jan 2010
    Location
    Long Island
    Posts
    1,268
    Thanks
    196
    Thanked 108 Times in 73 Posts
    That's pretty neat!
    I also appreciate the rep-rap looking thing in the workshop.
    Last edited by Bryce; 07-07-2011 at 01:32 PM.

  8. #7
    CnDO Regular Nicole's Avatar
    Join Date
    Sep 2008
    Posts
    2,114
    Thanks
    91
    Thanked 148 Times in 99 Posts
    holy ****, dude. this is -awesome-.
    Quote Originally Posted by drzounds View Post
    For this insult I will shun their duck stories.

  9. #8
    Member Rattus's Avatar
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    355
    Thanks
    37
    Thanked 20 Times in 13 Posts
    This is beyond awesome, Schorhr! Just one problem I encountered while trying it out: Gadget gets stuck in her room. She can move up to a bit above the second "p" of "popularized" on the magazine, but then she can't go anywhere else again, no matter in which direction I send her.

    EDIT: Worked on a second try, though.


    My fanfics: A Nighttime Encounter, Intelligence Operation, By Your Side
    C'n'D Code: CnD+ Pc++;r++ Ea;f+;m--;k+;w- Adle+++;gdg++ Mchp+;dle+;gdg+;mnt--;zpr+++ Rdle&gdg++;dle&fxg@ I F+ V++ Tr24;g35b Daco++;cdo+ Zf+

  10. #9
    CnDO Regular ModernTimes's Avatar
    Join Date
    Dec 2008
    Posts
    1,595
    Thanks
    115
    Thanked 169 Times in 118 Posts
    This is full-on awesome. Can't wait to see where it goes from here.

  11. #10
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts

    Cool Thanks!

    Quote Originally Posted by Bryce View Post
    That's pretty neat!
    I also appreciate the rep-rap looking thing in the workshop.
    Thanks!

    Yeah, I love the RepRap Project, but I have a pp3dp UP now... which means I should print a Reprap some day soon ;-)

    It's amazing that it will print stuff so tiny and even movable, without having to print them seperate or having a second soluble support material.





    I thought in these modern days, Gadget would need a Reprap to print customized, mouse-size parts...
    3 Printing FTW! http://thingiverse.com/Schorhr/things


    Quote Originally Posted by Rattus View Post
    This is beyond awesome, Schorhr! Just one problem I encountered while trying it out: Gadget gets stuck in her room. She can move up to a bit above the second "p" of "popularized" on the magazine, but then she can't go anywhere else again, no matter in which direction I send her.
    EDIT: Worked on a second try, though.
    Thank you!
    I am glad for feedback and error reporting.
    That's an odd place to get stuck though :-(
    I made the game engine easy as possible, so others could include maps without (much) programming.
    Basicly the maps are drawn (red=walls, green=doors, blue=active area to use SPACE-Key with).
    Different color values lead to different exits/events
    (example: exit[100]="hq_workshop"; thing[200]="This is a window."; ).




    The only place where I would think she could get stuck would be the sharp corner between handle and hammer head. I will test some more.

    Quote Originally Posted by ModernTimes View Post
    This is full-on awesome. Can't wait to see where it goes from here.
    Me neither... been long enough :-) Though I have no story yet. So after all the rooms are done, I need it to figure out what features and maps to include...

    Quote Originally Posted by Flynn View Post
    holy ****, dude. this is -awesome-.
    Thanks.

    Now I just have to make it more lively. Animations help, but are quite some work.




    I guess I could make some leave animations for outside and the windows that will look nice and can be inserted in almost any screen.

    Glad that it works with everybody, the Javascript atempt is a bit rough but I think it's a better idea then continuing with flash. I don't have the latest version, and development would get crazzy if another person would join the project. Though I guess it could be all done with AS3 without the IDE, though that's not beginner friendly.
    Also the debugging is pretty neat, as I force the rooms to reload every time they are entered. To test changes, I just have to go out and in again. I might make a reset-position key for when getting stuck... :-)

  12. Thanks Ducky, Hondo I. Sackett said "thanks" for this post
  13. #11
    Junior Member Hondo I. Sackett's Avatar
    Join Date
    Jun 2008
    Location
    Behind you!
    Posts
    50
    Thanks
    1
    Thanked 2 Times in 1 Post
    great lookin' work.
    Man in Black

    I'd love to wear a rainbow every day
    And tell the world that everythings OK
    But ill try to carry off a little darkness on my back
    Till things are brighter I'm the Man In Black


  14. #12
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts
    Thank you.

  15. #13
    Administrator Ducky's Avatar
    Join Date
    Jan 2006
    Location
    Duckburg, WA
    Posts
    6,224
    Thanks
    343
    Thanked 195 Times in 117 Posts
    I think you just won the "most awesome person on the interwebs" award.

    Truly amazing...

  16. #14
    Administrator Ducky's Avatar
    Join Date
    Jan 2006
    Location
    Duckburg, WA
    Posts
    6,224
    Thanks
    343
    Thanked 195 Times in 117 Posts
    I hope you don't mind the publicity... A link to your project has been posted on the front page of this site, as well as on our Facebook page and Twitter feed.

    http://chipndaleonline.com/2011/07/schorhrs-cdrr-rpg/

  17. #15
    Junior Member
    Join Date
    Jul 2008
    Posts
    57
    Thanks
    0
    Thanked 9 Times in 2 Posts
    Thanks :-) No, not at all. I reworked the first post a bit (inserted the new links and a downloadable archive of the "game")

Similar Threads

  1. And a big welcome to Schorhr!
    By Soda in forum Welcome Mat
    Replies: 23
    Last Post: 07-12-2008, 01:03 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •